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Description
It has come to the point that blending has become editable in the game's exe where the objects blend through the interfaces and stages. This may also include some other material related operations as well. Not every individual object has their own blend mode (except done in material parameter flags) nor all individual object codes have been found. This will be updated when every bit of the code is editable and documented. If you find anything that causes crashes upon code change, please comment to let me know which ones are causing the issue so I can update it.
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